Remember Mono? (No. I don’t care whether you work alone). You wouldn’t be here if you didn’t! so let’s cut to the chase: MonoDevelop was Unity’s primary C# editor for the best part of Unity’s history. Problem was, one, Mono –or more specifically Xamarin , Co.- decided to discontinue MonoDevelop for Windows (if you have a Mac or you use a flavor of Linux, you can still get it the easy way)., and two, Microsoft made their premium product -Visual Studio- free. So Unity Technologies switched to Visual Studio. For much of their customer base, this was a good move (Visual Studio is by far the better solution). But for a few (I really don’t know, but my money’s on newbies), this was a nightmare; not only would they be stepping away from their beloved MonoDevelop, but they’d be stepping into a 2GB-per-update product which they wouldn’t be using most of the time, anyway! Besides, Mono is just 100MB is size, while Visual Studio weighs 7-15GB (fully installed). So for those few who were low on space already, this was a dilemma (partly ‘cause Mono was discontinued).
We’re only hallway to the problem. Part two: Xamarin stopped offering downloads for their product and mirrors hosting MonoDevelop were scarce (with good reason too! Mono was a buggy C# solution). So for any soul searching for MonoDevelop, only disappointment could be found.
If you’re one of the unfortunate few, I offer you salvation. I found a pretty recent version of Mono in a ghost copy of their servers and I thought it’d be a good idea to share it with the world. Not many folk will really want an old, discontinued and buggy compiler, but if you really do, here’s the link:

|MonoDevelop| (40MiB)

Hey! We ain’t done just yet! You still have to install it, remember?
To install Mono, just double-click on the file you downloaded, and specify the location at which you would like to install Mono (it’s a 7-zip self-extracting archive).

Once it’s all done decompressing, open the extracted directory and install GTK# (located at “MonoDevelop > GTKShrp”).

Now, open “MonoDevelop > bin > MonoDevelop.exe” (that’s the actually program).

It’ll take a few seconds and you’ll be presented with this screen.

There you go. You now have a small-size C# solution installed on your space-restricted PC. I will not be guiding you through whole process of attaching the Unity editor and writing your C# script and all that, I suppose you know that already ‘eh?

Happy Coding! 🙂

One thought on “MonoDevelop for Unity

  1. Wonderful article! That is the type of info that are meant to be shared around the net. Shame on the seek engines for no longer positioning this put up upper! Come on over and discuss with my site . Thanks =)|

    Like

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